The Impact of Augmented Reality on Vocabulary Acquisition and Engagement Among College ESP Students
DOI:
https://doi.org/10.17507/tpls.1502.11Keywords:
augmented reality, vocabulary acquisition, student engagement, ESP students, language learningAbstract
This quasi-experimental study investigated the effects of integrating augmented reality (AR) applications into vocabulary instruction for English for Specific Purposes (ESP) students. The study involved forty students from the College of Science at Majmaah University who participated in an eleven-week vocabulary course. Participants were assigned to either an experimental group, which utilized the JigSpace AR app, or a control group, which followed traditional teaching methods. Data analysis employed quantitative methods, focusing on pre- and post-tests to measure vocabulary acquisition (comprehension and production) and questionnaires to assess student engagement (participatory, agentic, cognitive, and emotional). The findings revealed a statistically significant improvement in vocabulary acquisition and engagement among students in the experimental group, providing compelling evidence for the efficacy of integrating AR into ESP vocabulary instruction.
References
Alzahrani, N. (2020). Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts. Applied Sciences. https://doi.org/10.3390/app10165660.
Belda-Medina, J., & Marrahi-Gomez, V. (2023). The Impact of Augmented Reality (AR) on Vocabulary Acquisition and Student Motivation. Electronics, 12(3), 749. https://doi.org/10.3390/electronics12030749
Bekteshi, E., & Xhaferi, B. (2020). An Analysis of English for Specific Purposes among University Students. Educational Process: International Journal, 9(2), 90-102. https://doi.org/10.22521/edupij.2020.92.2
Billinghurst, M., & Duenser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56-63. https://doi.org/10.1109/MC.2012.195
Cabero-Almenara, J., Barroso-Osuna, J., Llorente-Cejudo, C., & Martinez, M. (2019). Educational Uses of Augmented Reality (AR): Experiences in Educational Science. Sustainability. https://doi.org/10.3390/su11184990.
Chen, Y. (2019). Augmented Reality as a Reinforcement to Facilitate ESP Learning for Nursing Students, 131-141. https://doi.org/10.1007/978-981-15-1758-7_11
Chen, R., & Chan, K. (2019). Using Augmented Reality Flashcards to Learn Vocabulary in Early Childhood Education. Journal of Educational Computing Research, 57, 1812 - 1831. https://doi.org/10.1177/0735633119854028
Chen, S. Y., Hung, C. Y., Chang, Y. C., Lin, Y. S., & Lai, Y. H. (2018, August). A study on integrating augmented reality technology and game-based learning model to improve motivation and effectiveness of learning English vocabulary. In 2018 1st International Conference (IC3) (pp. 24-27). IEEE https://doi.org/10.1109/IC3.2018.00015
Cheng, K. H., & Tsai, C. C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of science education and technology, 22, 449-462. https://doi.org/10.1007/s10956-012-9405-y
Chirobocea, O. (2018). Vocabulary acquisition in ESP: Perspectives, strategies and resources. Studii şi cercetări filologice. Seria limbi străine aplicate, (17), 171-180. Retrieved June 11, 2024, from https://scf-lsa.info/wp-content/uploads/2019/02/162-171-OLIVIA-CHIROBOCEA.pdf.
Chittaro, L., & Ranon, R. (2007). Web3D technologies in learning, education and training: Motivations, issues, opportunities. Computers & Education, 49(1), 3-18. https://doi.org/10.1016/j.compedu.2005.06.002
Cobb, T. (2007). Computing the vocabulary demands of L2 reading. Language Learning & Technology, (11)3, 38–63. http://dx.doi.org/10125/44117
Dabrowski, A. (2023). A Case Study in Tablet-Based Augmented Reality Vocabulary Acquisition. International Journal on Open and Distance e-Learning. https://doi.org/10.58887/ijodel.v8i2.96.
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of science Education and Technology, 18, 7-22. https://doi.org/10.1007/s10956-008-9119-1
Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains. Educational Research Review. https://doi.org/10.1016/J.EDUREV.2019.04.001.
Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23, 447-459. https://doi.org/10.1007/s10055-019-00379-9.
Gocić, M. P. S., Vujnović, S. N., & Stevović, J. R. R. (2024). Role of metacognition in EAP vocabulary development: cross-sectional study. Journal of Teaching English for Specific and Academic Purposes, 607-620. https://doi.org/10.22190/JTESAP230612047S
Guamán, A., Villagómez, L., & Sánchez, L. (2023). English as a foreign language (EFL) university students’ attitude towards the use of an augmented reality app for vocabulary learning. In EDULEARN23 Proceedings (pp. 7873-7877). IATED. https://doi.org/10.21125/edulearn.2023.2044
Hung, H. T., & Yeh, H. C. (2023). Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition. Journal of Computer Assisted Learning, 39(6), 1786-1800. https://doi.org/10.1111/jcal.12839
Jalaluddin, I., Ismail, L., & Darmi, R. (2020). Developing vocabulary knowledge among low achievers: Mobile augmented reality (MAR) practicality. International Journal of Information and Education Technology, 10(11), 813-819. https://doi.org/10.18178/ijiet.2020.10.11.1463
Lyu, E. (2024). Teaching technical vocabulary: are matching exercises the thing of the past. Journal of Teaching English for Specific and Academic Purposes, 133-150. https://doi.org/10.22190/JTESAP230718012L
Majid, N. W., Titiana, E. S., Nurhanifa, R., Yolandini, B., Akbar, R., & Sumiati, T. (2022, December). Ketimbang main: Augmented reality-based application to improve students' 4Cs. In AIP Conference Proceedings (Vol. 2468, No. 1). AIP Publishing. https://doi.org/10.3991/ijoe.v18i10.32845
Majid, S., & Salam, A. (2021). A Systematic Review of Augmented Reality Applications in Language Learning. Int. J. Emerg. Technol. Learn., 16. https://doi.org/10.3991/IJET.V16I10.17273.
McMahon, D., Cihak, D., Wright, R., & Bell, S. (2016). Augmented Reality for Teaching Science Vocabulary to Postsecondary Education Students with Intellectual Disabilities and Autism. Journal of Research on Technology in Education, 48, 38 - 56. https://doi.org/10.1080/15391523.2015.1103149
Nation, I. S. P. (2000). Learning vocabulary in lexical sets: Dangers and guidelines. TESOL Journal, 9(2), 6-10. https://doi.org/10.1002/j.1949-3533.2000.tb00239.x
Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge University Press. https://doi.org/10.1017/CBO9781139524759
Osuna, J. B., Gutiérrez-Castillo, J., Llorente-Cejudo, M., & Ortiz, R. V. (2019). Difficulties in the incorporation of augmented reality in university education: Visions from the experts. Journal of New Approaches in Educational Research (NAER Journal), 8(2), 126-141. https://doi.org/10.7821/naer.2019.7.409
Rozi, I. F., Larasati, E., & Lestari, V. A. (2021, February). Developing vocabulary card base on Augmented Reality (AR) for learning English. In IOP Conference Series: Materials Science and Engineering (Vol. 1073, No. 1, p. 012061). IOP Publishing. http://doi.org/10.1088/1757-899X/1073/1/012061
Sadikin, I. S., & Martyani, E. (2020). Integrating augmented reality (AR) in EFL class for teaching vocabulary. Prof. J. English Educ, 3(2), 161-167. Retrieved June 10, 2024, from https://digilib.esaunggul.ac.id/integrating-augmented-reality-ar-in-efl-class-for-teaching-vocabulary-20874.html
Solak, E., & Cakir, R. (2015). Exploring the Effect of Materials Designed with Augmented Reality on Language Learners' Vocabulary Learning. Journal of Educators Online, 12(2), 50-72. https://doi.org/10.9743/JEO.2015.2.5
Tsai, C. C. (2020). The effects of augmented reality to motivation and performance in EFL vocabulary learning. International Journal of Instruction, 13(4), 987-1000. https://doi.org/10.29333/iji.2020.13460a
Tyson, M., (2021). Impact of Augmented Reality on Vocabulary Acquisition and Retention. Issues and Trends in Learning Technologies, 9(1), 3-26. https://doi.org/10.2458/azu_itlt_v9i1_tyson
Yangin Ersanli, C. (2023). The Effect of Using Augmented Reality with Storytelling on Young Learners’ Vocabulary Learning and Retention. Novitas-ROYAL, 17(1), 62–72. Retrieved May 22, 2024, from https://research.ebsco.com/c/5v5h53/search/details/lqv6bvgkpr?db=edo